using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
public ShaderProgramInfo Info { get; }
public TargetLanguage Language { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
private ShaderProgram(ShaderProgramInfo info, TargetLanguage language)
Info = info;
Language = language;
}
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, string code) : this(info, language)
Code = code;
public ShaderProgram(ShaderProgramInfo info, TargetLanguage language, byte[] binaryCode) : this(info, language)
BinaryCode = binaryCode;
public void Prepend(string line)
Code = line + Environment.NewLine + Code;