using System;
namespace Ryujinx.Graphics.Gal
{
public unsafe interface IGalRenderer
void QueueAction(Action ActionMthd);
void RunActions();
void InitializeFrameBuffer();
void Render();
void SetWindowSize(int Width, int Height);
void SetFrameBuffer(byte* Fb, int Width, int Height, float SX, float SY, float R);
void SendVertexBuffer(int Index, byte[] Buffer, int Stride, GalVertexAttrib[] Attribs);
void SendR8G8B8A8Texture(int Index, byte[] Buffer, int Width, int Height);
void BindTexture(int Index);
}