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ryujinx-final/Ryujinx.Core/OsHle/Services/Set/ISettingsServer.cs

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using Ryujinx.Core.OsHle.Ipc;
using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.Services.Set
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{
class ISettingsServer : IpcService
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{
private static string[] LanguageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public ISettingsServer()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 1, GetAvailableLanguageCodes },
{ 3, GetAvailableLanguageCodeCount }
};
}
public static long GetAvailableLanguageCodes(ServiceCtx Context)
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{
long Position = Context.Request.RecvListBuff[0].Position;
short Size = Context.Request.RecvListBuff[0].Size;
int Count = (int)((uint)Size / 8);
if (Count > LanguageCodes.Length)
{
Count = LanguageCodes.Length;
}
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for (int Index = 0; Index < Count; Index++)
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{
string LanguageCode = LanguageCodes[Index];
foreach (char Chr in LanguageCode)
{
Context.Memory.WriteByte(Position++, (byte)Chr);
}
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for (int Offs = 0; Offs < (8 - LanguageCode.Length); Offs++)
{
Context.Memory.WriteByte(Position++, 0);
}
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}
Context.ResponseData.Write(Count);
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return 0;
}
public static long GetAvailableLanguageCodeCount(ServiceCtx Context)
{
Context.ResponseData.Write(LanguageCodes.Length);
return 0;
}
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}
}