using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan
{
readonly struct DisposableBufferView : System.IDisposable
private readonly Vk _api;
private readonly Device _device;
public BufferView Value { get; }
public DisposableBufferView(Vk api, Device device, BufferView bufferView)
_api = api;
_device = device;
Value = bufferView;
}
public void Dispose()
_api.DestroyBufferView(_device, Value, Span<AllocationCallbacks>.Empty);