namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Graphics shader stage state.
/// </summary>
struct ShaderState
#pragma warning disable CS0649
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public uint Unknown0x20;
public uint Unknown0x24;
public uint Unknown0x28;
public uint Unknown0x2c;
public uint Unknown0x30;
public uint Unknown0x34;
public uint Unknown0x38;
public uint Unknown0x3c;
#pragma warning restore CS0649
/// Unpacks shader enable information.
/// Must be ignored for vertex shaders, those are always enabled.
/// <returns>True if the stage is enabled, false otherwise</returns>
public bool UnpackEnable()
return (Control & 1) != 0;
}