using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a buffer mix effect.
/// </summary>
public class BufferMixEffect : BaseEffect
/// The buffer mix parameter.
public BufferMixParameter Parameter;
public override EffectType TargetEffectType => EffectType.BufferMix;
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
Update(out updateErrorInfo, ref parameter, mapper);
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, BufferMixParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
public override void UpdateForCommandGeneration()
UpdateUsageStateForCommandGeneration();