using Ryujinx.HLE.HOS.Services.Nv.Types;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl.Types
{
[StructLayout(LayoutKind.Sequential)]
struct SyncptWaitArguments
public NvFence Fence;
public int Timeout;
}