namespace Ryujinx.Graphics.Shader
{
public enum InputTopology : byte
Points,
Lines,
LinesAdjacency,
Triangles,
TrianglesAdjacency
}
static class InputTopologyExtensions
public static string ToGlslString(this InputTopology topology)
return topology switch
InputTopology.Points => "points",
InputTopology.Lines => "lines",
InputTopology.LinesAdjacency => "lines_adjacency",
InputTopology.Triangles => "triangles",
InputTopology.TrianglesAdjacency => "triangles_adjacency",
_ => "points"
};
public static int ToInputVertices(this InputTopology topology)
InputTopology.Points => 1,
InputTopology.Lines or
InputTopology.LinesAdjacency => 2,
InputTopology.Triangles or
InputTopology.TrianglesAdjacency => 3,
_ => 1