using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class AstHelper
public static void AddUse(IAstNode node, IAstNode parent)
if (node is AstOperand operand && operand.Type == OperandType.LocalVariable)
operand.Uses.Add(parent);
}
public static void AddDef(IAstNode node, IAstNode parent)
operand.Defs.Add(parent);
public static void RemoveUse(IAstNode node, IAstNode parent)
operand.Uses.Remove(parent);
public static void RemoveDef(IAstNode node, IAstNode parent)
operand.Defs.Remove(parent);
public static AstAssignment Assign(IAstNode destination, IAstNode source)
return new AstAssignment(destination, source);
public static AstOperand Const(int value)
return new AstOperand(OperandType.Constant, value);
public static AstOperand Local(AggregateType type)
AstOperand local = new AstOperand(OperandType.LocalVariable);
local.VarType = type;
return local;
public static IAstNode InverseCond(IAstNode cond)
return new AstOperation(Instruction.LogicalNot, cond);
public static IAstNode Next(IAstNode node)
return node.LLNode.Next?.Value;
public static IAstNode Previous(IAstNode node)
return node.LLNode.Previous?.Value;