namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class ClearMixBufferCommand : ICommand
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.ClearMixBuffer;
public uint EstimatedProcessingTime { get; set; }
public ClearMixBufferCommand(int nodeId)
Enabled = true;
NodeId = nodeId;
}
public void Process(CommandList context)
context.ClearBuffers();