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ryujinx-final/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Utilities;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend
{
class IFriendService : IpcService
{
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IFriendService()
{
_commands = new Dictionary<int, ServiceProcessRequest>
{
{ 10101, GetFriendList },
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
public long GetFriendList(ServiceCtx context)
{
UInt128 uuid = new UInt128(
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
int unknown0 = context.RequestData.ReadInt32();
FriendFilter filter = new FriendFilter
{
PresenceStatus = (PresenceStatusFilter)context.RequestData.ReadInt32(),
IsFavoriteOnly = context.RequestData.ReadBoolean(),
IsSameAppPresenceOnly = context.RequestData.ReadBoolean(),
IsSameAppPlayedOnly = context.RequestData.ReadBoolean(),
IsArbitraryAppPlayedOnly = context.RequestData.ReadBoolean(),
PresenceGroupId = context.RequestData.ReadInt64()
};
long unknown1 = context.RequestData.ReadInt64();
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
context.ResponseData.Write(0);
Logger.PrintStub(LogClass.ServiceFriend, new {
UserId = uuid.ToString(),
unknown0,
filter.PresenceStatus,
filter.IsFavoriteOnly,
filter.IsSameAppPresenceOnly,
filter.IsSameAppPlayedOnly,
filter.IsArbitraryAppPlayedOnly,
filter.PresenceGroupId,
unknown1
});
return 0;
}
// DeclareCloseOnlinePlaySession(nn::account::Uid)
public long DeclareCloseOnlinePlaySession(ServiceCtx context)
{
UInt128 uuid = new UInt128(
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
if (context.Device.System.State.TryGetUser(uuid, out UserProfile profile))
{
profile.OnlinePlayState = OpenCloseState.Closed;
}
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), profile.OnlinePlayState });
return 0;
}
// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
public long UpdateUserPresence(ServiceCtx context)
{
UInt128 uuid = new UInt128(
context.RequestData.ReadInt64(),
context.RequestData.ReadInt64());
long unknown0 = context.RequestData.ReadInt64();
long position = context.Request.PtrBuff[0].Position;
long size = context.Request.PtrBuff[0].Size;
//Todo: Write the buffer content.
Logger.PrintStub(LogClass.ServiceFriend, new { UserId = uuid.ToString(), unknown0 });
return 0;
}
}
}