using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Ipc;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Mm
{
class IRequest : IpcService
private Dictionary<int, ServiceProcessRequest> _commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => _commands;
public IRequest()
_commands = new Dictionary<int, ServiceProcessRequest>()
{ 0, InitializeOld },
{ 1, FinalizeOld },
{ 2, SetAndWaitOld },
{ 3, GetOld },
{ 4, Initialize },
{ 5, Finalize },
{ 6, SetAndWait },
{ 7, Get }
};
}
// InitializeOld(u32, u32, u32)
public long InitializeOld(ServiceCtx context)
int unknown0 = context.RequestData.ReadInt32();
int unknown1 = context.RequestData.ReadInt32();
int unknown2 = context.RequestData.ReadInt32();
Logger.PrintStub(LogClass.ServiceMm, new { unknown0, unknown1, unknown2 });
return 0;
// FinalizeOld(u32)
public long FinalizeOld(ServiceCtx context)
context.Device.Gpu.UninitializeVideoDecoder();
Logger.PrintStub(LogClass.ServiceMm);
// SetAndWaitOld(u32, u32, u32)
public long SetAndWaitOld(ServiceCtx context)
// GetOld(u32) -> u32
public long GetOld(ServiceCtx context)
Logger.PrintStub(LogClass.ServiceMm, new { unknown0 });
context.ResponseData.Write(0);
// Initialize()
public long Initialize(ServiceCtx context)
// Finalize(u32)
public long Finalize(ServiceCtx context)
// SetAndWait(u32, u32, u32)
public long SetAndWait(ServiceCtx context)
// Get(u32) -> u32
public long Get(ServiceCtx context)