using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
{
[StructLayout(LayoutKind.Explicit, Size = 0x24)]
struct MultiFence
[FieldOffset(0x0)]
public int FenceCount;
[FieldOffset(0x4)]
public Fence Fence0;
[FieldOffset(0xC)]
public Fence Fence1;
[FieldOffset(0x14)]
public Fence Fence2;
[FieldOffset(0x1C)]
public Fence Fence3;
}