using System;
namespace SoundIOSharp
{
public class SoundIORingBuffer : IDisposable
internal SoundIORingBuffer(IntPtr handle)
this.handle = handle;
}
IntPtr handle;
public int Capacity
get { return Natives.soundio_ring_buffer_capacity(handle); }
public void Clear()
Natives.soundio_ring_buffer_clear(handle);
public void Dispose()
Natives.soundio_ring_buffer_destroy(handle);
public int FillCount
get { return Natives.soundio_ring_buffer_fill_count(handle); }
public int FreeCount
get { return Natives.soundio_ring_buffer_free_count(handle); }
public IntPtr ReadPointer
get { return Natives.soundio_ring_buffer_read_ptr(handle); }
public IntPtr WritePointer
get { return Natives.soundio_ring_buffer_write_ptr(handle); }
public void AdvanceReadPointer(int count)
Natives.soundio_ring_buffer_advance_read_ptr(handle, count);
public void AdvanceWritePointer(int count)
Natives.soundio_ring_buffer_advance_write_ptr(handle, count);