using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CommandList : IDisposable
public ulong StartTime { get; private set; }
public ulong EndTime { get; private set; }
public uint SampleCount { get; }
public uint SampleRate { get; }
public Memory<float> Buffers { get; }
public uint BufferCount { get; }
public List<ICommand> Commands { get; }
public IVirtualMemoryManager MemoryManager { get; }
public IHardwareDevice OutputDevice { get; private set; }
private readonly int _sampleCount;
private readonly int _buffersEntryCount;
private readonly MemoryHandle _buffersMemoryHandle;
public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
renderSystem.GetMixBuffer(),
renderSystem.GetSampleCount(),
renderSystem.GetSampleRate(),
renderSystem.GetMixBufferCount(),
renderSystem.GetVoiceChannelCountMax())
}
public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
SampleCount = sampleCount;
_sampleCount = (int)SampleCount;
SampleRate = sampleRate;
BufferCount = mixBufferCount + voiceChannelCountMax;
Buffers = mixBuffer;
Commands = new List<ICommand>();
MemoryManager = memoryManager;
_buffersEntryCount = Buffers.Length;
_buffersMemoryHandle = Buffers.Pin();
public void AddCommand(ICommand command)
Commands.Add(command);
public void AddCommand<T>(T command) where T : unmanaged, ICommand
throw new NotImplementedException();
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe IntPtr GetBufferPointer(int index)
if (index >= 0 && index < _buffersEntryCount)
return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
throw new ArgumentOutOfRangeException();
public unsafe void ClearBuffer(int index)
Unsafe.InitBlock((void*)GetBufferPointer(index), 0, SampleCount);
public unsafe void ClearBuffers()
Unsafe.InitBlock(_buffersMemoryHandle.Pointer, 0, (uint)_buffersEntryCount * sizeof(float));
public unsafe void CopyBuffer(int outputBufferIndex, int inputBufferIndex)
Unsafe.CopyBlock((void*)GetBufferPointer(outputBufferIndex), (void*)GetBufferPointer(inputBufferIndex), SampleCount);
public Span<float> GetBuffer(int index)
if (index < 0 || index >= _buffersEntryCount)
return Span<float>.Empty;
unsafe
return new Span<float>((float*)_buffersMemoryHandle.Pointer + index * _sampleCount, _sampleCount);
public ulong GetTimeElapsedSinceDspStartedProcessing()
return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime;
public void Process(IHardwareDevice outputDevice)
OutputDevice = outputDevice;
StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
foreach (ICommand command in Commands)
if (command.Enabled)
bool shouldMeter = command.ShouldMeter();
long startTime = 0;
if (shouldMeter)
startTime = PerformanceCounter.ElapsedNanoseconds;
command.Process(this);
ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime);
if (effectiveElapsedTime > command.EstimatedProcessingTime)
Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)");
EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
public void Dispose()
_buffersMemoryHandle.Dispose();