using Ryujinx.Audio.Renderer.Server.Performance;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class PerformanceCommand : ICommand
public enum Type
Invalid,
Start,
End
}
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.Performance;
public ulong EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
public Type PerformanceType { get; set; }
public PerformanceCommand(ref PerformanceEntryAddresses performanceEntryAddresses, Type performanceType, int nodeId)
Enabled = true;
PerformanceEntryAddresses = performanceEntryAddresses;
PerformanceType = performanceType;
NodeId = nodeId;
public void Process(CommandList context)
if (PerformanceType == Type.Start)
PerformanceEntryAddresses.SetStartTime(context.GetTimeElapsedSinceDspStartedProcessing());
else if (PerformanceType == Type.End)
PerformanceEntryAddresses.SetProcessingTime(context.GetTimeElapsedSinceDspStartedProcessing());
PerformanceEntryAddresses.IncrementEntryCount();