using System;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
public static class FloatingPointHelper
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float MultiplyRoundDown(float a, float b)
return RoundDown(a * b);
}
public static float RoundDown(float a)
return MathF.Round(a, 0);
public static float RoundUp(float a)
return MathF.Round(a);
public static float MultiplyRoundUp(float a, float b)
return RoundUp(a * b);
public static float Pow10(float x)
// NOTE: Nintendo implementation uses Q15 and a LUT for this, we don't.
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
if (x >= 0.0f)
return 1.0f;
else if (x <= -5.3f)
return 0.0f;
return MathF.Pow(10, x);
public static float DegreesToRadians(float degrees)
return degrees * MathF.PI / 180.0f;
public static float Cos(float value)
return MathF.Cos(DegreesToRadians(value));
public static float Sin(float value)
return MathF.Sin(DegreesToRadians(value));