using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input information for a voice channel resources.
/// </summary>
[StructLayout(LayoutKind.Sequential, Size = 0x70, Pack = 1)]
public struct VoiceChannelResourceInParameter
/// The id of the voice channel resource.
public uint Id;
/// Mix volumes for the voice channel resource.
public Array24<float> Mix;
/// Indicate if the voice channel resource is used.
[MarshalAs(UnmanagedType.I1)]
public bool IsUsed;
}