using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.Gpu.State
{
/// <summary>
/// Color buffer blending parameters, shared by all color buffers.
/// </summary>
struct BlendStateCommon
#pragma warning disable CS0649
public Boolean32 SeparateAlpha;
public BlendOp ColorOp;
public BlendFactor ColorSrcFactor;
public BlendFactor ColorDstFactor;
public BlendOp AlphaOp;
public BlendFactor AlphaSrcFactor;
public uint Unknown0x1354;
public BlendFactor AlphaDstFactor;
#pragma warning restore CS0649
public static BlendStateCommon Default = new BlendStateCommon
ColorOp = BlendOp.Add,
ColorSrcFactor = BlendFactor.One,
ColorDstFactor = BlendFactor.Zero,
AlphaOp = BlendOp.Add,
AlphaSrcFactor = BlendFactor.One,
AlphaDstFactor = BlendFactor.Zero
};
}