using System.Runtime.CompilerServices;
using CpuAddress = System.UInt64;
using DspAddress = System.UInt64;
namespace Ryujinx.Audio.Renderer.Utils
{
/// <summary>
/// The <see cref="Dsp.AudioProcessor"/> memory management
/// </summary>
/// <remarks>This is stub for the most part but is kept to permit LLE if wanted.</remarks>
static class AudioProcessorMemoryManager
/// Map the given <see cref="CpuAddress"/> to the <see cref="Dsp.AudioProcessor"/> address space.
/// <param name="processHandle">The process owning the CPU memory.</param>
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to map.</param>
/// <param name="size">The size of the CPU memory region to map.</param>
/// <returns>The address on the <see cref="Dsp.AudioProcessor"/> address space.</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static DspAddress Map(uint processHandle, CpuAddress cpuAddress, ulong size)
return cpuAddress;
}
/// Unmap the given <see cref="CpuAddress"/> from the <see cref="Dsp.AudioProcessor"/> address space.
/// <param name="cpuAddress">The <see cref="CpuAddress"/> to unmap.</param>
/// <param name="size">The size of the CPU memory region to unmap.</param>
public static void Unmap(uint processHandle, CpuAddress cpuAddress, ulong size)
/// Invalidate the <see cref="Dsp.AudioProcessor"/> data cache at the given address.
/// <param name="address">The base DSP address to invalidate</param>
/// <param name="size">The size of the DSP memory region to invalidate.</param>
public static void InvalidateDspCache(DspAddress address, ulong size)
/// Invalidate the CPU data cache at the given address.
/// <param name="address">The base <see cref="CpuAddress"/> to invalidate</param>
/// <param name="size">The size of the CPU memory region to invalidate.</param>
public static void InvalidateDataCache(CpuAddress address, ulong size)