using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
namespace Ryujinx.HLE.HOS.Services.Hid
{
public class DebugPadDevice : BaseDevice
public DebugPadDevice(Switch device, bool active) : base(device, active) { }
public void Update()
ref RingLifo<DebugPadState> lifo = ref _device.Hid.SharedMemory.DebugPad;
ref DebugPadState previousEntry = ref lifo.GetCurrentEntryRef();
DebugPadState newState = new DebugPadState();
if (Active)
// TODO: This is a debug device only present in dev environment, do we want to support it?
}
newState.SamplingNumber = previousEntry.SamplingNumber + 1;
lifo.Write(ref newState);