//
// Copyright (c) 2019-2021 Ryujinx
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter
{
/// <summary>
/// Input header for a splitter state update.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SplitterInParameter
/// Magic of the input header.
public uint Magic;
/// Target splitter id.
public int Id;
/// Target sample rate to use on the splitter.
public uint SampleRate;
/// Count of splitter destinations.
/// <remarks>Splitter destination ids are defined right after this header.</remarks>
public int DestinationCount;
/// The expected constant of any input header.
private const uint ValidMagic = 0x49444E53;
/// Check if the magic is valid.
/// <returns>Returns true if the magic is valid.</returns>
public bool IsMagicValid()
return Magic == ValidMagic;
}