ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
{
float scale = s_render_scale[samplerIndex];
if (scale == 1.0)
return inputVec;
}
return ivec2(vec2(inputVec) * scale);
int Helper_TextureSizeUnscale(int size, int samplerIndex)
return size;
return int(float(size) / scale);