using System;
namespace Ryujinx.Graphics.Shader
{
public class ShaderProgram
public ShaderStage Stage { get; }
public string Code { get; private set; }
public byte[] BinaryCode { get; }
private ShaderProgram(ShaderStage stage)
Stage = stage;
}
public ShaderProgram(ShaderStage stage, string code) : this(stage)
Code = code;
public ShaderProgram(ShaderStage stage, byte[] binaryCode) : this(stage)
BinaryCode = binaryCode;
public void Prepend(string line)
Code = line + Environment.NewLine + Code;