using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// Effect result state for <seealso cref="Common.EffectType.Limiter"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct LimiterStatistics
/// The max input sample value recorded by the limiter.
public Array6<float> InputMax;
/// Compression gain min value.
public Array6<float> CompressionGainMin;
/// Reset the statistics.
public void Reset()
InputMax.ToSpan().Fill(0.0f);
CompressionGainMin.ToSpan().Fill(1.0f);
}