using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeTld4B : OpCodeTexture, IOpCodeTld4
public TextureGatherOffset Offset { get; }
public int GatherCompIndex { get; }
public bool Bindless => true;
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeTld4B(emitter, address, opCode);
public OpCodeTld4B(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
HasDepthCompare = opCode.Extract(50);
Offset = (TextureGatherOffset)opCode.Extract(36, 2);
GatherCompIndex = opCode.Extract(38, 2);
}