using Ryujinx.HLE.Input;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid
{
static class HidUtils
public static HidControllerId GetIndexFromNpadIdType(NpadIdType npadIdType)
switch (npadIdType)
case NpadIdType.Player1: return HidControllerId.ControllerPlayer1;
case NpadIdType.Player2: return HidControllerId.ControllerPlayer2;
case NpadIdType.Player3: return HidControllerId.ControllerPlayer3;
case NpadIdType.Player4: return HidControllerId.ControllerPlayer4;
case NpadIdType.Player5: return HidControllerId.ControllerPlayer5;
case NpadIdType.Player6: return HidControllerId.ControllerPlayer6;
case NpadIdType.Player7: return HidControllerId.ControllerPlayer7;
case NpadIdType.Player8: return HidControllerId.ControllerPlayer8;
case NpadIdType.Handheld: return HidControllerId.ControllerHandheld;
case NpadIdType.Unknown: return HidControllerId.ControllerUnknown;
default: throw new ArgumentOutOfRangeException(nameof(npadIdType));
}
public static NpadIdType GetNpadIdTypeFromIndex(HidControllerId index)
switch (index)
case HidControllerId.ControllerPlayer1: return NpadIdType.Player1;
case HidControllerId.ControllerPlayer2: return NpadIdType.Player2;
case HidControllerId.ControllerPlayer3: return NpadIdType.Player3;
case HidControllerId.ControllerPlayer4: return NpadIdType.Player4;
case HidControllerId.ControllerPlayer5: return NpadIdType.Player5;
case HidControllerId.ControllerPlayer6: return NpadIdType.Player6;
case HidControllerId.ControllerPlayer7: return NpadIdType.Player7;
case HidControllerId.ControllerPlayer8: return NpadIdType.Player8;
case HidControllerId.ControllerHandheld: return NpadIdType.Handheld;
case HidControllerId.ControllerUnknown: return NpadIdType.Unknown;
default: throw new ArgumentOutOfRangeException(nameof(index));