using ARMeilleure.Memory;
using System.Collections.Concurrent;
namespace Ryujinx.Graphics.Memory
{
class NvGpuVmmCache
private const int PageBits = MemoryManager.PageBits;
private const long PageSize = MemoryManager.PageSize;
private const long PageMask = MemoryManager.PageMask;
private ConcurrentDictionary<long, int>[] _cachedPages;
private IMemoryManager _memory;
public NvGpuVmmCache(IMemoryManager memory)
_memory = memory;
_cachedPages = new ConcurrentDictionary<long, int>[1 << 20];
}
public bool IsRegionModified(long position, long size, NvGpuBufferType bufferType)
long va = position;
long pa = _memory.GetPhysicalAddress(va);
long endAddr = (va + size + PageMask) & ~PageMask;
long addrTruncated = va & ~PageMask;
bool modified = _memory.IsRegionModified(addrTruncated, endAddr - addrTruncated);
int newBuffMask = 1 << (int)bufferType;
long cachedPagesCount = 0;
while (va < endAddr)
long page = _memory.GetPhysicalAddress(va) >> PageBits;
ConcurrentDictionary<long, int> dictionary = _cachedPages[page];
if (dictionary == null)
dictionary = new ConcurrentDictionary<long, int>();
_cachedPages[page] = dictionary;
else if (modified)
_cachedPages[page].Clear();
if (dictionary.TryGetValue(pa, out int currBuffMask))
if ((currBuffMask & newBuffMask) != 0)
cachedPagesCount++;
else
dictionary[pa] |= newBuffMask;
dictionary[pa] = newBuffMask;
va += PageSize;
return cachedPagesCount != (endAddr - addrTruncated) >> PageBits;