using Ryujinx.Graphics.Device;
using System;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Engine.MME
{
/// <summary>
/// Represents a execution engine that uses a Just-in-Time compiler for fast execution.
/// </summary>
class MacroJit : IMacroEE
private readonly MacroJitContext _context = new MacroJitContext();
/// Arguments FIFO.
public Queue<int> Fifo => _context.Fifo;
private MacroJitCompiler.MacroExecute _execute;
/// Executes a macro program until it exits.
/// <param name="code">Code of the program to execute</param>
/// <param name="state">Current GPU state</param>
/// <param name="arg0">Optional argument passed to the program, 0 if not used</param>
public void Execute(ReadOnlySpan<int> code, IDeviceState state, int arg0)
if (_execute == null)
MacroJitCompiler compiler = new MacroJitCompiler();
_execute = compiler.Compile(code);
}
_execute(_context, state, arg0);