using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLdc : OpCode, IOpCodeRd, IOpCodeRa, IOpCodeCbuf
public Register Rd { get; }
public Register Ra { get; }
public int Offset { get; }
public int Slot { get; }
public CbIndexMode IndexMode { get; }
public IntegerSize Size { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLdc(emitter, address, opCode);
public OpCodeLdc(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
Offset = (opCode.Extract(20, 16) << 16) >> 16;
Slot = opCode.Extract(36, 5);
IndexMode = (CbIndexMode)opCode.Extract(44, 2);
Size = (IntegerSize)opCode.Extract(48, 3);
}