using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeVote : OpCode, IOpCodeRd, IOpCodePredicate39
public Register Rd { get; }
public Register Predicate39 { get; }
public Register Predicate45 { get; }
public VoteOp VoteOp { get; }
public bool InvertP { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeVote(emitter, address, opCode);
public OpCodeVote(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
Predicate39 = new Register(opCode.Extract(39, 3), RegisterType.Predicate);
Predicate45 = new Register(opCode.Extract(45, 3), RegisterType.Predicate);
InvertP = opCode.Extract(42);
VoteOp = (VoteOp)opCode.Extract(48, 2);
}