using Ryujinx.Graphics.Gal;
namespace Ryujinx.HLE.Gpu.Texture
{
struct TextureInfo
public long Position { get; private set; }
public int Width { get; private set; }
public int Height { get; private set; }
public int Pitch { get; private set; }
public int BlockHeight { get; private set; }
public int TileWidth { get; private set; }
public TextureSwizzle Swizzle { get; private set; }
public GalTextureFormat Format { get; private set; }
public TextureInfo(
long Position,
int Width,
int Height)
this.Position = Position;
this.Width = Width;
this.Height = Height;
Pitch = 0;
BlockHeight = 16;
TileWidth = 1;
Swizzle = TextureSwizzle.BlockLinear;
Format = GalTextureFormat.A8B8G8R8;
}
int Height,
int Pitch,
int BlockHeight,
int TileWidth,
TextureSwizzle Swizzle,
GalTextureFormat Format)
this.Pitch = Pitch;
this.BlockHeight = BlockHeight;
this.TileWidth = TileWidth;
this.Swizzle = Swizzle;
this.Format = Format;