using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.HLE.HOS.Services.Hid;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using CemuHookClient = Ryujinx.Input.Motion.CemuHook.Client;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Input.HLE
{
public class NpadManager : IDisposable
private CemuHookClient _cemuHookClient;
private object _lock = new object();
private bool _blockInputUpdates;
private const int MaxControllers = 9;
private NpadController[] _controllers;
private readonly IGamepadDriver _keyboardDriver;
private readonly IGamepadDriver _gamepadDriver;
private readonly IGamepadDriver _mouseDriver;
private bool _isDisposed;
private List<InputConfig> _inputConfig;
private bool _enableKeyboard;
private bool _enableMouse;
private Switch _device;
public NpadManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver, IGamepadDriver mouseDriver)
_controllers = new NpadController[MaxControllers];
_cemuHookClient = new CemuHookClient(this);
_keyboardDriver = keyboardDriver;
_gamepadDriver = gamepadDriver;
_mouseDriver = mouseDriver;
_inputConfig = new List<InputConfig>();
_gamepadDriver.OnGamepadConnected += HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected += HandleOnGamepadDisconnected;
}
private void RefreshInputConfigForHLE()
lock (_lock)
List<InputConfig> validInputs = new List<InputConfig>();
foreach (var inputConfigEntry in _inputConfig)
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
validInputs.Add(inputConfigEntry);
_device.Hid.RefreshInputConfig(validInputs);
private void HandleOnGamepadDisconnected(string obj)
// Force input reload
ReloadConfiguration(_inputConfig, _enableKeyboard, _enableMouse);
private void HandleOnGamepadConnected(string id)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool DriverConfigurationUpdate(ref NpadController controller, InputConfig config)
IGamepadDriver targetDriver = _gamepadDriver;
if (config is StandardControllerInputConfig)
targetDriver = _gamepadDriver;
else if (config is StandardKeyboardInputConfig)
targetDriver = _keyboardDriver;
Debug.Assert(targetDriver != null, "Unknown input configuration!");
if (controller.GamepadDriver != targetDriver || controller.Id != config.Id)
return controller.UpdateDriverConfiguration(targetDriver, config);
else
return controller.GamepadDriver != null;
public void ReloadConfiguration(List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
for (int i = 0; i < _controllers.Length; i++)
_controllers[i]?.Dispose();
_controllers[i] = null;
foreach (InputConfig inputConfigEntry in inputConfig)
NpadController controller = new NpadController(_cemuHookClient);
bool isValid = DriverConfigurationUpdate(ref controller, inputConfigEntry);
if (!isValid)
controller.Dispose();
_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
_inputConfig = inputConfig;
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;
public void UnblockInputUpdates()
_blockInputUpdates = false;
public void BlockInputUpdates()
_blockInputUpdates = true;
public void Initialize(Switch device, List<InputConfig> inputConfig, bool enableKeyboard, bool enableMouse)
_device = device;
_device.Configuration.RefreshInputConfig = RefreshInputConfigForHLE;
ReloadConfiguration(inputConfig, enableKeyboard, enableMouse);
public void Update(float aspectRatio = 0)
List<GamepadInput> hleInputStates = new List<GamepadInput>();
List<SixAxisInput> hleMotionStates = new List<SixAxisInput>(NpadDevices.MaxControllers);
KeyboardInput? hleKeyboardInput = null;
foreach (InputConfig inputConfig in _inputConfig)
GamepadInput inputState = default;
(SixAxisInput, SixAxisInput) motionState = default;
NpadController controller = _controllers[(int)inputConfig.PlayerIndex];
Ryujinx.HLE.HOS.Services.Hid.PlayerIndex playerIndex = (Ryujinx.HLE.HOS.Services.Hid.PlayerIndex)inputConfig.PlayerIndex;
bool isJoyconPair = false;
// Do we allow input updates and is a controller connected?
if (!_blockInputUpdates && controller != null)
DriverConfigurationUpdate(ref controller, inputConfig);
controller.UpdateUserConfiguration(inputConfig);
controller.Update();
controller.UpdateRumble(_device.Hid.Npads.GetRumbleQueue(playerIndex));
inputState = controller.GetHLEInputState();
inputState.Buttons |= _device.Hid.UpdateStickButtons(inputState.LStick, inputState.RStick);
isJoyconPair = inputConfig.ControllerType == Common.Configuration.Hid.ControllerType.JoyconPair;
var altMotionState = isJoyconPair ? controller.GetHLEMotionState(true) : default;
motionState = (controller.GetHLEMotionState(), altMotionState);
if (_enableKeyboard)
hleKeyboardInput = controller.GetHLEKeyboardInput();
// Ensure that orientation isn't null
motionState.Item1.Orientation = new float[9];
inputState.PlayerId = playerIndex;
motionState.Item1.PlayerId = playerIndex;
hleInputStates.Add(inputState);
hleMotionStates.Add(motionState.Item1);
if (isJoyconPair && !motionState.Item2.Equals(default))
motionState.Item2.PlayerId = playerIndex;
hleMotionStates.Add(motionState.Item2);
_device.Hid.Npads.Update(hleInputStates);
_device.Hid.Npads.UpdateSixAxis(hleMotionStates);
if (hleKeyboardInput.HasValue)
_device.Hid.Keyboard.Update(hleKeyboardInput.Value);
if (_enableMouse)
var mouse = _mouseDriver.GetGamepad("0") as IMouse;
var mouseInput = IMouse.GetMouseStateSnapshot(mouse);
uint buttons = 0;
if (mouseInput.IsPressed(MouseButton.Button1))
buttons |= 1 << 0;
if (mouseInput.IsPressed(MouseButton.Button2))
buttons |= 1 << 1;
if (mouseInput.IsPressed(MouseButton.Button3))
buttons |= 1 << 2;
if (mouseInput.IsPressed(MouseButton.Button4))
buttons |= 1 << 3;
if (mouseInput.IsPressed(MouseButton.Button5))
buttons |= 1 << 4;
var position = IMouse.GetScreenPosition(mouseInput.Position, mouse.ClientSize, aspectRatio);
_device.Hid.Mouse.Update((int)position.X, (int)position.Y, buttons, (int)mouseInput.Scroll.X, (int)mouseInput.Scroll.Y, true);
_device.Hid.Mouse.Update(0, 0);
_device.TamperMachine.UpdateInput(hleInputStates);
internal InputConfig GetPlayerInputConfigByIndex(int index)
return _inputConfig.Find(x => x.PlayerIndex == (Ryujinx.Common.Configuration.Hid.PlayerIndex)index);
protected virtual void Dispose(bool disposing)
if (disposing)
if (!_isDisposed)
_cemuHookClient.Dispose();
_gamepadDriver.OnGamepadConnected -= HandleOnGamepadConnected;
_gamepadDriver.OnGamepadDisconnected -= HandleOnGamepadDisconnected;
_isDisposed = true;
public void Dispose()
Dispose(true);