using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
class AstOperand : AstNode
public HashSet<IAstNode> Defs { get; }
public HashSet<IAstNode> Uses { get; }
public OperandType Type { get; }
public VariableType VarType { get; set; }
public InterpolationQualifier Interpolation { get; }
public int Value { get; }
public int CbufSlot { get; }
public int CbufOffset { get; }
private AstOperand()
Defs = new HashSet<IAstNode>();
Uses = new HashSet<IAstNode>();
VarType = VariableType.S32;
}
public AstOperand(Operand operand) : this()
Type = operand.Type;
Interpolation = operand.Interpolation;
if (Type == OperandType.ConstantBuffer)
CbufSlot = operand.GetCbufSlot();
CbufOffset = operand.GetCbufOffset();
else
Value = operand.Value;
public AstOperand(OperandType type, int value = 0) : this()
Type = type;
Value = value;