using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.Utilities;
namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator.NotificationService
{
public sealed class NotificationEventHandler
private static NotificationEventHandler instance;
private static object instanceLock = new object();
private INotificationService[] _registry;
public static NotificationEventHandler Instance
get
lock (instanceLock)
if (instance == null)
instance = new NotificationEventHandler();
}
return instance;
NotificationEventHandler()
_registry = new INotificationService[0x20];
internal void RegisterNotificationService(INotificationService service)
// NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors.
for (int i = 0; i < _registry.Length; i++)
if (_registry[i] == null)
_registry[i] = service;
break;
internal void UnregisterNotificationService(INotificationService service)
// NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors.
if (_registry[i] == service)
_registry[i] = null;
// TODO: Use this when we will have enough things to go online.
public void SignalFriendListUpdate(UserId targetId)
if (_registry[i] != null)
_registry[i].SignalFriendListUpdate(targetId);
public void SignalNewFriendRequest(UserId targetId)
_registry[i].SignalNewFriendRequest(targetId);