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ryujinx-final/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs

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using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
public static readonly UserId DefaultUserId = new UserId("00000000000000010000000000000000");
internal static string[] LanguageCodes = new string[]
{
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant"
};
internal static string[] AudioOutputs = new string[]
{
"AudioTvOutput",
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput"
};
internal long DesiredLanguageCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
public bool InstallContents { get; set; }
public AccountUtils Account { get; private set; }
public SystemStateMgr()
{
SetAudioOutputAsBuiltInSpeaker();
Account = new AccountUtils();
Account.AddUser(DefaultUserId, "Player");
Account.OpenUser(DefaultUserId);
}
public void SetLanguage(SystemLanguage language)
{
DesiredLanguageCode = GetLanguageCode((int)language);
switch (language)
{
case SystemLanguage.Taiwanese:
case SystemLanguage.TraditionalChinese:
DesiredTitleLanguage = TitleLanguage.Taiwanese;
break;
case SystemLanguage.Chinese:
case SystemLanguage.SimplifiedChinese:
DesiredTitleLanguage = TitleLanguage.Chinese;
break;
default:
DesiredTitleLanguage = Enum.Parse<TitleLanguage>(Enum.GetName(typeof(SystemLanguage), language));
break;
}
}
public void SetAudioOutputAsTv()
{
ActiveAudioOutput = AudioOutputs[0];
}
public void SetAudioOutputAsStereoJack()
{
ActiveAudioOutput = AudioOutputs[1];
}
public void SetAudioOutputAsBuiltInSpeaker()
{
ActiveAudioOutput = AudioOutputs[2];
}
internal static long GetLanguageCode(int index)
{
if ((uint)index >= LanguageCodes.Length)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
long code = 0;
int shift = 0;
foreach (char chr in LanguageCodes[index])
{
code |= (long)(byte)chr << shift++ * 8;
}
return code;
}
}
}