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ryujinx-final/Ryujinx.Core/OsHle/Objects/Time/ISystemClock.cs

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using Ryujinx.Core.OsHle.Ipc;
using System;
using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.Objects.Time
{
class ISystemClock : IIpcInterface
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private static DateTime Epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
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private SystemClockType ClockType;
public ISystemClock(SystemClockType ClockType)
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 0, GetCurrentTime }
};
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this.ClockType = ClockType;
}
public long GetCurrentTime(ServiceCtx Context)
{
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DateTime CurrentTime = DateTime.Now;
if (ClockType == SystemClockType.User ||
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ClockType == SystemClockType.Network)
{
CurrentTime = CurrentTime.ToUniversalTime();
}
Context.ResponseData.Write((long)(DateTime.Now - Epoch).TotalSeconds);
return 0;
}
}
}