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ryujinx-final/Ryujinx.Audio/Renderer/Parameter/Sink/DeviceParameter.cs

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Sink
{
/// <summary>
/// <see cref="SinkInParameter.SpecificData"/> for <see cref="Common.SinkType.Device"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct DeviceParameter
{
/// <summary>
/// Device name storage.
/// </summary>
private DeviceNameStruct _deviceName;
/// <summary>
/// Reserved/padding.
/// </summary>
private byte _padding;
/// <summary>
/// The total count of channels to output to the device.
/// </summary>
public uint InputCount;
/// <summary>
/// The input channels index that will be used.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// Reserved/padding.
/// </summary>
private byte _reserved;
/// <summary>
/// Set to true if the user controls Surround to Stereo downmixing coefficients.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool DownMixParameterEnabled;
/// <summary>
/// The user Surround to Stereo downmixing coefficients.
/// </summary>
public Array4<float> DownMixParameter;
[StructLayout(LayoutKind.Sequential, Size = 0xFF, Pack = 1)]
private struct DeviceNameStruct { }
/// <summary>
/// The output device name.
/// </summary>
public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
}
}