using Ryujinx.HLE.Utilities;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
public class AccountUtils
private ConcurrentDictionary<string, UserProfile> _profiles;
internal UserProfile LastOpenedUser { get; private set; }
public AccountUtils()
_profiles = new ConcurrentDictionary<string, UserProfile>();
}
public void AddUser(UInt128 userId, string name)
UserProfile profile = new UserProfile(userId, name);
_profiles.AddOrUpdate(userId.ToString(), profile, (key, old) => profile);
public void OpenUser(UInt128 userId)
if (_profiles.TryGetValue(userId.ToString(), out UserProfile profile))
(LastOpenedUser = profile).AccountState = AccountState.Open;
public void CloseUser(UInt128 userId)
profile.AccountState = AccountState.Closed;
public int GetUserCount()
return _profiles.Count;
internal bool TryGetUser(UInt128 userId, out UserProfile profile)
return _profiles.TryGetValue(userId.ToString(), out profile);
internal IEnumerable<UserProfile> GetAllUsers()
return _profiles.Values;
internal IEnumerable<UserProfile> GetOpenedUsers()
return _profiles.Values.Where(x => x.AccountState == AccountState.Open);
internal UserProfile GetFirst()
return _profiles.First().Value;