using Ryujinx.HLE.Logging;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx
{
static class ConsoleLog
private static Thread MessageThread;
private static BlockingCollection<LogEventArgs> MessageQueue;
private static Dictionary<LogLevel, ConsoleColor> LogColors;
private static object ConsoleLock;
static ConsoleLog()
LogColors = new Dictionary<LogLevel, ConsoleColor>()
{ LogLevel.Stub, ConsoleColor.DarkGray },
{ LogLevel.Info, ConsoleColor.White },
{ LogLevel.Warning, ConsoleColor.Yellow },
{ LogLevel.Error, ConsoleColor.Red }
};
MessageQueue = new BlockingCollection<LogEventArgs>();
ConsoleLock = new object();
MessageThread = new Thread(() =>
while (!MessageQueue.IsCompleted)
try
PrintLog(MessageQueue.Take());
}
catch (InvalidOperationException)
// IOE means that Take() was called on a completed collection.
// Some other thread can call CompleteAdding after we pass the
// IsCompleted check but before we call Take.
// We can simply catch the exception since the loop will break
// on the next iteration.
});
MessageThread.IsBackground = true;
MessageThread.Start();
private static void PrintLog(LogEventArgs e)
string FormattedTime = e.Time.ToString(@"hh\:mm\:ss\.fff");
string CurrentThread = Thread.CurrentThread.ManagedThreadId.ToString("d4");
string Message = FormattedTime + " | " + CurrentThread + " " + e.Message;
if (LogColors.TryGetValue(e.Level, out ConsoleColor Color))
lock (ConsoleLock)
Console.ForegroundColor = Color;
Console.WriteLine(Message);
Console.ResetColor();
else
public static void Log(object sender, LogEventArgs e)
if (!MessageQueue.IsAddingCompleted)
MessageQueue.Add(e);