using Ryujinx.HLE.HOS.Kernel.Common;
using Ryujinx.Horizon.Common;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KPort : KAutoObject
public KServerPort ServerPort { get; }
public KClientPort ClientPort { get; }
private string _name;
private ChannelState _state;
public bool IsLight { get; private set; }
public KPort(KernelContext context, int maxSessions, bool isLight, string name) : base(context)
ServerPort = new KServerPort(context, this);
ClientPort = new KClientPort(context, this, maxSessions);
IsLight = isLight;
_name = name;
_state = ChannelState.Open;
}
public Result EnqueueIncomingSession(KServerSession session)
Result result;
KernelContext.CriticalSection.Enter();
if (_state == ChannelState.Open)
ServerPort.EnqueueIncomingSession(session);
result = Result.Success;
else
result = KernelResult.PortClosed;
KernelContext.CriticalSection.Leave();
return result;
public Result EnqueueIncomingLightSession(KLightServerSession session)
ServerPort.EnqueueIncomingLightSession(session);