2020-07-23 10:25:41 +00:00
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using Ryujinx.Common;
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2021-01-11 18:27:55 +00:00
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using Ryujinx.Common.Logging;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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using Ryujinx.Common.Memory;
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2021-10-12 19:54:21 +00:00
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using Ryujinx.HLE.HOS.Applets;
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2018-08-16 23:47:36 +00:00
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using Ryujinx.HLE.HOS.Ipc;
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2018-12-18 05:33:36 +00:00
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using Ryujinx.HLE.HOS.Kernel.Common;
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2020-04-22 04:10:27 +00:00
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using Ryujinx.HLE.HOS.Services.SurfaceFlinger;
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2019-09-19 00:45:11 +00:00
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using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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using Ryujinx.HLE.HOS.Services.Vi.RootService.ApplicationDisplayService.Types;
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using Ryujinx.HLE.HOS.Services.Vi.Types;
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2023-03-04 13:43:08 +00:00
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using Ryujinx.HLE.Ui;
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using Ryujinx.Horizon.Common;
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2018-09-23 18:11:46 +00:00
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using System;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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using System.Collections.Generic;
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2023-03-04 13:43:08 +00:00
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using System.Diagnostics;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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using System.Runtime.CompilerServices;
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2018-07-24 21:38:44 +00:00
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using System.Text;
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2018-02-04 23:08:20 +00:00
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2019-09-19 00:45:11 +00:00
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namespace Ryujinx.HLE.HOS.Services.Vi.RootService
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2018-02-04 23:08:20 +00:00
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{
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2018-03-19 18:58:46 +00:00
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class IApplicationDisplayService : IpcService
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2018-02-04 23:08:20 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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private readonly ViServiceType _serviceType;
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2022-03-12 16:56:19 +00:00
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private class DisplayState
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{
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public int RetrievedEventsCount;
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}
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private readonly List<DisplayInfo> _displayInfo;
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private readonly Dictionary<ulong, DisplayState> _openDisplays;
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2020-12-01 23:23:43 +00:00
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private int _vsyncEventHandle;
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2018-03-12 04:04:52 +00:00
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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public IApplicationDisplayService(ViServiceType serviceType)
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2018-02-10 00:14:55 +00:00
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{
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2022-03-12 16:56:19 +00:00
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_serviceType = serviceType;
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_displayInfo = new List<DisplayInfo>();
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_openDisplays = new Dictionary<ulong, DisplayState>();
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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void AddDisplayInfo(string name, bool layerLimitEnabled, ulong layerLimitMax, ulong width, ulong height)
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{
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DisplayInfo displayInfo = new DisplayInfo()
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{
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2021-10-05 15:38:44 +00:00
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Name = new Array64<byte>(),
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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LayerLimitEnabled = layerLimitEnabled,
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Padding = new Array7<byte>(),
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LayerLimitMax = layerLimitMax,
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Width = width,
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Height = height
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};
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2022-08-11 21:07:37 +00:00
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Encoding.ASCII.GetBytes(name).AsSpan().CopyTo(displayInfo.Name.AsSpan());
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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_displayInfo.Add(displayInfo);
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}
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AddDisplayInfo("Default", true, 1, 1920, 1080);
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AddDisplayInfo("External", true, 1, 1920, 1080);
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AddDisplayInfo("Edid", true, 1, 0, 0);
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AddDisplayInfo("Internal", true, 1, 1920, 1080);
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AddDisplayInfo("Null", false, 0, 1920, 1080);
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2018-02-10 00:14:55 +00:00
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}
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2023-04-14 23:00:34 +00:00
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[CommandCmif(100)]
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2019-07-12 01:13:43 +00:00
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// GetRelayService() -> object<nns::hosbinder::IHOSBinderDriver>
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2019-07-14 19:04:38 +00:00
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public ResultCode GetRelayService(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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// FIXME: Should be _serviceType != ViServiceType.Application but guests crashes if we do this check.
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if (_serviceType > ViServiceType.System)
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{
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2022-03-12 16:56:19 +00:00
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return ResultCode.PermissionDenied;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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}
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2020-04-22 04:10:27 +00:00
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MakeObject(context, new HOSBinderDriverServer());
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2018-02-04 23:08:20 +00:00
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2019-07-14 19:04:38 +00:00
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return ResultCode.Success;
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2018-02-04 23:08:20 +00:00
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}
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2023-04-14 23:00:34 +00:00
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[CommandCmif(101)]
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2019-07-12 01:13:43 +00:00
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// GetSystemDisplayService() -> object<nn::visrv::sf::ISystemDisplayService>
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2019-07-14 19:04:38 +00:00
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public ResultCode GetSystemDisplayService(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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// FIXME: Should be _serviceType == ViServiceType.System but guests crashes if we do this check.
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if (_serviceType > ViServiceType.System)
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{
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2022-03-12 16:56:19 +00:00
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return ResultCode.PermissionDenied;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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}
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2019-01-05 21:26:16 +00:00
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MakeObject(context, new ISystemDisplayService(this));
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2018-02-04 23:08:20 +00:00
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2019-07-14 19:04:38 +00:00
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return ResultCode.Success;
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2018-02-04 23:08:20 +00:00
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}
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2023-04-14 23:00:34 +00:00
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[CommandCmif(102)]
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2019-07-12 01:13:43 +00:00
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// GetManagerDisplayService() -> object<nn::visrv::sf::IManagerDisplayService>
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2019-07-14 19:04:38 +00:00
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public ResultCode GetManagerDisplayService(ServiceCtx context)
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2018-02-04 23:08:20 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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if (_serviceType > ViServiceType.System)
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{
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2022-03-12 16:56:19 +00:00
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return ResultCode.PermissionDenied;
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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}
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2019-04-25 22:57:18 +00:00
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MakeObject(context, new IManagerDisplayService(this));
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2018-02-04 23:08:20 +00:00
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2019-07-14 19:04:38 +00:00
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return ResultCode.Success;
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2018-02-04 23:08:20 +00:00
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}
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2023-04-14 23:00:34 +00:00
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[CommandCmif(103)] // 2.0.0+
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2019-07-12 01:13:43 +00:00
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// GetIndirectDisplayTransactionService() -> object<nns::hosbinder::IHOSBinderDriver>
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2019-07-14 19:04:38 +00:00
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public ResultCode GetIndirectDisplayTransactionService(ServiceCtx context)
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2018-02-06 23:28:32 +00:00
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{
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vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
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if (_serviceType > ViServiceType.System)
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{
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2022-03-12 16:56:19 +00:00
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return ResultCode.PermissionDenied;
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
}
|
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
MakeObject(context, new HOSBinderDriverServer());
|
2018-02-06 23:28:32 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-06 23:28:32 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1000)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// ListDisplays() -> (u64 count, buffer<nn::vi::DisplayInfo, 6>)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode ListDisplays(ServiceCtx context)
|
2018-07-24 21:38:44 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
ulong displayInfoBuffer = context.Request.ReceiveBuff[0].Position;
|
2018-07-24 21:38:44 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// TODO: Determine when more than one display is needed.
|
|
|
|
ulong displayCount = 1;
|
2018-07-24 21:38:44 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
for (int i = 0; i < (int)displayCount; i++)
|
|
|
|
{
|
2021-10-05 15:38:44 +00:00
|
|
|
context.Memory.Write(displayInfoBuffer + (ulong)(i * Unsafe.SizeOf<DisplayInfo>()), _displayInfo[i]);
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
}
|
2018-07-24 21:38:44 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
context.ResponseData.Write(displayCount);
|
2018-07-24 21:38:44 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-07-24 21:38:44 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1010)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// OpenDisplay(nn::vi::DisplayName) -> u64 display_id
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode OpenDisplay(ServiceCtx context)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
string name = "";
|
|
|
|
|
|
|
|
for (int index = 0; index < 8 && context.RequestData.BaseStream.Position < context.RequestData.BaseStream.Length; index++)
|
|
|
|
{
|
|
|
|
byte chr = context.RequestData.ReadByte();
|
|
|
|
|
|
|
|
if (chr >= 0x20 && chr < 0x7f)
|
|
|
|
{
|
|
|
|
name += (char)chr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return OpenDisplayImpl(context, name);
|
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1011)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// OpenDefaultDisplay() -> u64 display_id
|
|
|
|
public ResultCode OpenDefaultDisplay(ServiceCtx context)
|
|
|
|
{
|
|
|
|
return OpenDisplayImpl(context, "Default");
|
|
|
|
}
|
2018-02-04 23:08:20 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
private ResultCode OpenDisplayImpl(ServiceCtx context, string name)
|
|
|
|
{
|
|
|
|
if (name == "")
|
|
|
|
{
|
|
|
|
return ResultCode.InvalidValue;
|
|
|
|
}
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2022-08-11 21:07:37 +00:00
|
|
|
int displayId = _displayInfo.FindIndex(display => Encoding.ASCII.GetString(display.Name.AsSpan()).Trim('\0') == name);
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
|
|
|
|
if (displayId == -1)
|
|
|
|
{
|
|
|
|
return ResultCode.InvalidValue;
|
|
|
|
}
|
|
|
|
|
2022-03-12 16:56:19 +00:00
|
|
|
if (!_openDisplays.TryAdd((ulong)displayId, new DisplayState()))
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
{
|
|
|
|
return ResultCode.AlreadyOpened;
|
|
|
|
}
|
|
|
|
|
|
|
|
context.ResponseData.Write((ulong)displayId);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1020)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// CloseDisplay(u64 display_id)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode CloseDisplay(ServiceCtx context)
|
2018-03-06 13:25:26 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
ulong displayId = context.RequestData.ReadUInt64();
|
2018-03-06 13:25:26 +00:00
|
|
|
|
2022-03-12 16:56:19 +00:00
|
|
|
if (!_openDisplays.Remove(displayId))
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
{
|
|
|
|
return ResultCode.InvalidValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
2018-03-06 13:25:26 +00:00
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1101)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// SetDisplayEnabled(u32 enabled_bool, u64 display_id)
|
|
|
|
public ResultCode SetDisplayEnabled(ServiceCtx context)
|
|
|
|
{
|
|
|
|
// NOTE: Stubbed in original service.
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-03-06 13:25:26 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(1102)]
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// GetDisplayResolution(u64 display_id) -> (u64 width, u64 height)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode GetDisplayResolution(ServiceCtx context)
|
2018-04-04 22:16:59 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// NOTE: Not used in original service.
|
|
|
|
// ulong displayId = context.RequestData.ReadUInt64();
|
|
|
|
|
|
|
|
// NOTE: Returns ResultCode.InvalidArguments if width and height pointer are null, doesn't occur in our case.
|
2018-04-04 22:16:59 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// NOTE: Values are hardcoded in original service.
|
|
|
|
context.ResponseData.Write(1280UL); // Width
|
|
|
|
context.ResponseData.Write(720UL); // Height
|
2018-04-04 22:16:59 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-04-04 22:16:59 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2020)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// OpenLayer(nn::vi::DisplayName, u64, nn::applet::AppletResourceUserId, pid) -> (u64, buffer<bytes, 6>)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode OpenLayer(ServiceCtx context)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
2020-04-22 04:10:27 +00:00
|
|
|
// TODO: support multi display.
|
|
|
|
byte[] displayName = context.RequestData.ReadBytes(0x40);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2021-04-24 10:16:01 +00:00
|
|
|
long layerId = context.RequestData.ReadInt64();
|
|
|
|
long userId = context.RequestData.ReadInt64();
|
|
|
|
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2022-07-06 16:37:36 +00:00
|
|
|
ResultCode result = context.Device.System.SurfaceFlinger.OpenLayer(context.Request.HandleDesc.PId, layerId, out IBinder producer);
|
|
|
|
|
|
|
|
if (result != ResultCode.Success)
|
|
|
|
{
|
|
|
|
return result;
|
|
|
|
}
|
2020-04-22 04:10:27 +00:00
|
|
|
|
2021-04-13 00:56:16 +00:00
|
|
|
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
Parcel parcel = new Parcel(0x28, 0x4);
|
|
|
|
|
|
|
|
parcel.WriteObject(producer, "dispdrv\0");
|
|
|
|
|
|
|
|
ReadOnlySpan<byte> parcelData = parcel.Finish();
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2021-04-24 10:16:01 +00:00
|
|
|
context.Memory.Write(parcelPtr, parcelData);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
context.ResponseData.Write((long)parcelData.Length);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2021)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// CloseLayer(u64)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode CloseLayer(ServiceCtx context)
|
2018-03-06 20:27:50 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long layerId = context.RequestData.ReadInt64();
|
2018-03-12 04:04:52 +00:00
|
|
|
|
2022-07-06 16:37:36 +00:00
|
|
|
return context.Device.System.SurfaceFlinger.CloseLayer(layerId);
|
2018-03-06 20:27:50 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2030)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// CreateStrayLayer(u32, u64) -> (u64, u64, buffer<bytes, 6>)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode CreateStrayLayer(ServiceCtx context)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
2018-12-06 11:16:24 +00:00
|
|
|
long layerFlags = context.RequestData.ReadInt64();
|
|
|
|
long displayId = context.RequestData.ReadInt64();
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2021-04-24 10:16:01 +00:00
|
|
|
ulong parcelPtr = context.Request.ReceiveBuff[0].Position;
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
// TODO: support multi display.
|
2022-07-06 16:37:36 +00:00
|
|
|
IBinder producer = context.Device.System.SurfaceFlinger.CreateLayer(out long layerId, 0, LayerState.Stray);
|
2020-04-22 04:10:27 +00:00
|
|
|
|
2021-04-13 00:56:16 +00:00
|
|
|
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
Parcel parcel = new Parcel(0x28, 0x4);
|
|
|
|
|
|
|
|
parcel.WriteObject(producer, "dispdrv\0");
|
|
|
|
|
|
|
|
ReadOnlySpan<byte> parcelData = parcel.Finish();
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2021-04-24 10:16:01 +00:00
|
|
|
context.Memory.Write(parcelPtr, parcelData);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2020-04-22 04:10:27 +00:00
|
|
|
context.ResponseData.Write(layerId);
|
|
|
|
context.ResponseData.Write((long)parcelData.Length);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2031)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// DestroyStrayLayer(u64)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode DestroyStrayLayer(ServiceCtx context)
|
2018-03-12 04:04:52 +00:00
|
|
|
{
|
2020-04-22 04:10:27 +00:00
|
|
|
long layerId = context.RequestData.ReadInt64();
|
|
|
|
|
2022-07-06 16:37:36 +00:00
|
|
|
return context.Device.System.SurfaceFlinger.DestroyStrayLayer(layerId);
|
2018-03-12 04:04:52 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2101)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// SetLayerScalingMode(u32, u64)
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode SetLayerScalingMode(ServiceCtx context)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
/*
|
|
|
|
uint sourceScalingMode = context.RequestData.ReadUInt32();
|
|
|
|
ulong layerId = context.RequestData.ReadUInt64();
|
|
|
|
*/
|
|
|
|
// NOTE: Original service converts SourceScalingMode to DestinationScalingMode but does nothing with the converted value.
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2102)] // 5.0.0+
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
// ConvertScalingMode(u32 source_scaling_mode) -> u64 destination_scaling_mode
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode ConvertScalingMode(ServiceCtx context)
|
2019-02-15 04:47:40 +00:00
|
|
|
{
|
2019-09-19 00:45:11 +00:00
|
|
|
SourceScalingMode scalingMode = (SourceScalingMode)context.RequestData.ReadInt32();
|
2019-02-15 04:47:40 +00:00
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
DestinationScalingMode? convertedScalingMode = scalingMode switch
|
|
|
|
{
|
|
|
|
SourceScalingMode.None => DestinationScalingMode.None,
|
|
|
|
SourceScalingMode.Freeze => DestinationScalingMode.Freeze,
|
|
|
|
SourceScalingMode.ScaleAndCrop => DestinationScalingMode.ScaleAndCrop,
|
|
|
|
SourceScalingMode.ScaleToWindow => DestinationScalingMode.ScaleToWindow,
|
|
|
|
SourceScalingMode.PreserveAspectRatio => DestinationScalingMode.PreserveAspectRatio,
|
|
|
|
_ => null,
|
|
|
|
};
|
2019-02-19 00:12:53 +00:00
|
|
|
|
|
|
|
if (!convertedScalingMode.HasValue)
|
2019-02-15 04:47:40 +00:00
|
|
|
{
|
2019-07-02 02:39:22 +00:00
|
|
|
// Scaling mode out of the range of valid values.
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.InvalidArguments;
|
2019-02-15 04:47:40 +00:00
|
|
|
}
|
|
|
|
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
if (scalingMode != SourceScalingMode.ScaleToWindow && scalingMode != SourceScalingMode.PreserveAspectRatio)
|
2019-02-19 00:12:53 +00:00
|
|
|
{
|
2019-07-02 02:39:22 +00:00
|
|
|
// Invalid scaling mode specified.
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.InvalidScalingMode;
|
2019-02-19 00:12:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
context.ResponseData.Write((ulong)convertedScalingMode);
|
2019-02-15 04:47:40 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2019-02-15 04:47:40 +00:00
|
|
|
}
|
|
|
|
|
2021-10-12 19:54:21 +00:00
|
|
|
private ulong GetA8B8G8R8LayerSize(int width, int height, out int pitch, out int alignment)
|
|
|
|
{
|
|
|
|
const int defaultAlignment = 0x1000;
|
|
|
|
const ulong defaultSize = 0x20000;
|
|
|
|
|
|
|
|
alignment = defaultAlignment;
|
|
|
|
pitch = BitUtils.AlignUp(BitUtils.DivRoundUp(width * 32, 8), 64);
|
|
|
|
|
|
|
|
int memorySize = pitch * BitUtils.AlignUp(height, 64);
|
|
|
|
ulong requiredMemorySize = (ulong)BitUtils.AlignUp(memorySize, alignment);
|
|
|
|
|
|
|
|
return (requiredMemorySize + defaultSize - 1) / defaultSize * defaultSize;
|
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2450)]
|
2021-01-11 18:27:55 +00:00
|
|
|
// GetIndirectLayerImageMap(s64 width, s64 height, u64 handle, nn::applet::AppletResourceUserId, pid) -> (s64, s64, buffer<bytes, 0x46>)
|
|
|
|
public ResultCode GetIndirectLayerImageMap(ServiceCtx context)
|
|
|
|
{
|
|
|
|
// The size of the layer buffer should be an aligned multiple of width * height
|
|
|
|
// because it was created using GetIndirectLayerImageRequiredMemoryInfo as a guide.
|
|
|
|
|
2021-10-12 19:54:21 +00:00
|
|
|
long layerWidth = context.RequestData.ReadInt64();
|
|
|
|
long layerHeight = context.RequestData.ReadInt64();
|
|
|
|
long layerHandle = context.RequestData.ReadInt64();
|
2021-04-24 10:16:01 +00:00
|
|
|
ulong layerBuffPosition = context.Request.ReceiveBuff[0].Position;
|
|
|
|
ulong layerBuffSize = context.Request.ReceiveBuff[0].Size;
|
2021-01-11 18:27:55 +00:00
|
|
|
|
2021-10-12 19:54:21 +00:00
|
|
|
// Get the pitch of the layer that is necessary to render correctly.
|
|
|
|
ulong size = GetA8B8G8R8LayerSize((int)layerWidth, (int)layerHeight, out int pitch, out _);
|
|
|
|
|
|
|
|
Debug.Assert(layerBuffSize == size);
|
|
|
|
|
|
|
|
RenderingSurfaceInfo surfaceInfo = new RenderingSurfaceInfo(ColorFormat.A8B8G8R8, (uint)layerWidth, (uint)layerHeight, (uint)pitch, (uint)layerBuffSize);
|
|
|
|
|
|
|
|
// Get the applet associated with the handle.
|
|
|
|
object appletObject = context.Device.System.AppletState.IndirectLayerHandles.GetData((int)layerHandle);
|
|
|
|
|
|
|
|
if (appletObject == null)
|
|
|
|
{
|
|
|
|
Logger.Error?.Print(LogClass.ServiceVi, $"Indirect layer handle {layerHandle} does not match any applet");
|
|
|
|
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
Debug.Assert(appletObject is IApplet);
|
|
|
|
|
|
|
|
IApplet applet = appletObject as IApplet;
|
2021-01-11 18:27:55 +00:00
|
|
|
|
2021-10-12 19:54:21 +00:00
|
|
|
if (!applet.DrawTo(surfaceInfo, context.Memory, layerBuffPosition))
|
|
|
|
{
|
2021-11-28 20:24:17 +00:00
|
|
|
Logger.Warning?.Print(LogClass.ServiceVi, $"Applet did not draw on indirect layer handle {layerHandle}");
|
2021-10-12 19:54:21 +00:00
|
|
|
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
|
|
|
|
context.ResponseData.Write(layerWidth);
|
|
|
|
context.ResponseData.Write(layerHeight);
|
2021-01-11 18:27:55 +00:00
|
|
|
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(2460)]
|
2020-07-23 10:25:41 +00:00
|
|
|
// GetIndirectLayerImageRequiredMemoryInfo(u64 width, u64 height) -> (u64 size, u64 alignment)
|
|
|
|
public ResultCode GetIndirectLayerImageRequiredMemoryInfo(ServiceCtx context)
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
// Doesn't occur in our case.
|
|
|
|
if (sizePtr == null || address_alignmentPtr == null)
|
|
|
|
{
|
|
|
|
return ResultCode.InvalidArguments;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
int width = (int)context.RequestData.ReadUInt64();
|
|
|
|
int height = (int)context.RequestData.ReadUInt64();
|
|
|
|
|
|
|
|
if (height < 0 || width < 0)
|
|
|
|
{
|
|
|
|
return ResultCode.InvalidLayerSize;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
/*
|
|
|
|
// Doesn't occur in our case.
|
|
|
|
if (!service_initialized)
|
|
|
|
{
|
|
|
|
return ResultCode.InvalidArguments;
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
2020-12-01 23:23:43 +00:00
|
|
|
// NOTE: The official service setup a A8B8G8R8 texture with a linear layout and then query its size.
|
|
|
|
// As we don't need this texture on the emulator, we can just simplify this logic and directly
|
2020-07-23 10:25:41 +00:00
|
|
|
// do a linear layout size calculation. (stride * height * bytePerPixel)
|
2021-10-12 19:54:21 +00:00
|
|
|
ulong size = GetA8B8G8R8LayerSize(width, height, out int pitch, out int alignment);
|
2020-07-23 10:25:41 +00:00
|
|
|
|
|
|
|
context.ResponseData.Write(size);
|
2021-10-12 19:54:21 +00:00
|
|
|
context.ResponseData.Write(alignment);
|
2020-07-23 10:25:41 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return ResultCode.Success;
|
|
|
|
}
|
|
|
|
|
2023-04-14 23:00:34 +00:00
|
|
|
[CommandCmif(5202)]
|
2019-07-12 01:13:43 +00:00
|
|
|
// GetDisplayVsyncEvent(u64) -> handle<copy>
|
2019-07-14 19:04:38 +00:00
|
|
|
public ResultCode GetDisplayVSyncEvent(ServiceCtx context)
|
2018-02-04 23:08:20 +00:00
|
|
|
{
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
ulong displayId = context.RequestData.ReadUInt64();
|
|
|
|
|
2022-03-12 16:56:19 +00:00
|
|
|
if (!_openDisplays.TryGetValue(displayId, out DisplayState displayState))
|
vi: Unify resolutions values and accurate implementation of them. (#2640)
* vi: Unify resolutions values and accurate implementation of them.
To continue what was made in #2618, I've REd `vi` service a bit. Now values and checks related to displays are more accurate.
- `am` GetDefaultDisplayResolution / GetDefaultDisplayResolutionChangeEvent have more informations on what the service does.
- `vi:u/vi:m/vi:s` GetDisplayService are now accurate.
- `IApplicationDisplay` GetRelayService, GetSystemDisplayService, GetManagerDisplayService, GetIndirectDisplayTransactionService, ListDisplays, OpenDisplay, OpenDefaultDisplay, CloseDisplay, GetDisplayResolution are now properly implemented.
- Some other calls are cleaned or have extra checks accordingly to RE.
Additionnaly, `IFriendService` have some wrong aligned things, and `pm:info` service placeholder was missing.
* just use _openedDisplayInfo.Remove()
* use context.Memory.Fill()
* fix some casting
* remove unneeded comment
* cleanup
* uses TryAdd
* displayId > ulong
* GetDisplayResolution > ulong
* UL
2021-09-19 10:57:39 +00:00
|
|
|
{
|
|
|
|
return ResultCode.InvalidValue;
|
|
|
|
}
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2022-03-12 16:56:19 +00:00
|
|
|
if (displayState.RetrievedEventsCount > 0)
|
|
|
|
{
|
|
|
|
return ResultCode.PermissionDenied;
|
|
|
|
}
|
|
|
|
|
2020-12-01 23:23:43 +00:00
|
|
|
if (_vsyncEventHandle == 0)
|
2018-09-23 18:11:46 +00:00
|
|
|
{
|
2023-01-04 22:15:45 +00:00
|
|
|
if (context.Process.HandleTable.GenerateHandle(context.Device.System.VsyncEvent.ReadableEvent, out _vsyncEventHandle) != Result.Success)
|
2020-12-01 23:23:43 +00:00
|
|
|
{
|
|
|
|
throw new InvalidOperationException("Out of handles!");
|
|
|
|
}
|
2018-09-23 18:11:46 +00:00
|
|
|
}
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2022-03-12 16:56:19 +00:00
|
|
|
displayState.RetrievedEventsCount++;
|
2020-12-01 23:23:43 +00:00
|
|
|
context.Response.HandleDesc = IpcHandleDesc.MakeCopy(_vsyncEventHandle);
|
2018-02-04 23:08:20 +00:00
|
|
|
|
2019-07-14 19:04:38 +00:00
|
|
|
return ResultCode.Success;
|
2018-02-04 23:08:20 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|