using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using VkFormat = Silk.NET.Vulkan.Format;
namespace Ryujinx.Graphics.Vulkan
{
class ImageWindow : WindowBase, IWindow, IDisposable
internal const VkFormat Format = VkFormat.R8G8B8A8Unorm;
private const int ImageCount = 3;
private const int SurfaceWidth = 1280;
private const int SurfaceHeight = 720;
private readonly VulkanRenderer _gd;
private readonly PhysicalDevice _physicalDevice;
private readonly Device _device;
private Auto<DisposableImage>[] _images;
private Auto<DisposableImageView>[] _imageViews;
private Auto<MemoryAllocation>[] _imageAllocationAuto;
private ImageState[] _states;
private PresentImageInfo[] _presentedImages;
private FenceHolder[] _fences;
private ulong[] _imageSizes;
private ulong[] _imageOffsets;
private int _width = SurfaceWidth;
private int _height = SurfaceHeight;
private bool _recreateImages;
private int _nextImage;
public unsafe ImageWindow(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device)
_gd = gd;
_physicalDevice = physicalDevice;
_device = device;
_images = new Auto<DisposableImage>[ImageCount];
_imageAllocationAuto = new Auto<MemoryAllocation>[ImageCount];
_imageSizes = new ulong[ImageCount];
_imageOffsets = new ulong[ImageCount];
_states = new ImageState[ImageCount];
_presentedImages = new PresentImageInfo[ImageCount];
CreateImages();
}
private void RecreateImages()
for (int i = 0; i < ImageCount; i++)
lock (_states[i])
_states[i].IsValid = false;
_fences[i]?.Wait();
_fences[i]?.Put();
_imageViews[i]?.Dispose();
_imageAllocationAuto[i]?.Dispose();
_images[i]?.Dispose();
_presentedImages = null;
private unsafe void CreateImages()
_imageViews = new Auto<DisposableImageView>[ImageCount];
_fences = new FenceHolder[ImageCount];
_nextImage = 0;
var cbs = _gd.CommandBufferPool.Rent();
var imageCreateInfo = new ImageCreateInfo
SType = StructureType.ImageCreateInfo,
ImageType = ImageType.ImageType2D,
Format = Format,
Extent = new Extent3D((uint?)_width, (uint?)_height, 1),
MipLevels = 1,
ArrayLayers = 1,
Samples = SampleCountFlags.SampleCount1Bit,
Tiling = ImageTiling.Optimal,
Usage = ImageUsageFlags.ImageUsageColorAttachmentBit | ImageUsageFlags.ImageUsageTransferSrcBit | ImageUsageFlags.ImageUsageTransferDstBit,
SharingMode = SharingMode.Exclusive,
InitialLayout = ImageLayout.Undefined,
Flags = ImageCreateFlags.ImageCreateMutableFormatBit
};
for (int i = 0; i < _images.Length; i++)
_gd.Api.CreateImage(_device, imageCreateInfo, null, out var image).ThrowOnError();
_images[i] = new Auto<DisposableImage>(new DisposableImage(_gd.Api, _device, image));
_gd.Api.GetImageMemoryRequirements(_device, image,
out var memoryRequirements);
var allocation = _gd.MemoryAllocator.AllocateDeviceMemory(_physicalDevice, memoryRequirements, MemoryPropertyFlags.MemoryPropertyDeviceLocalBit);
_imageSizes[i] = allocation.Size;
_imageOffsets[i] = allocation.Offset;
_imageAllocationAuto[i] = new Auto<MemoryAllocation>(allocation);
_gd.Api.BindImageMemory(_device, image, allocation.Memory, allocation.Offset);
_imageViews[i] = CreateImageView(image, Format);
Transition(
cbs.CommandBuffer,
image,
0,
ImageLayout.Undefined,
ImageLayout.TransferSrcOptimal);
_states[i] = new ImageState();
_gd.CommandBufferPool.Return(cbs);
private unsafe Auto<DisposableImageView> CreateImageView(Image image, VkFormat format)
var componentMapping = new ComponentMapping(
ComponentSwizzle.R,
ComponentSwizzle.G,
ComponentSwizzle.B,
ComponentSwizzle.A);
var subresourceRange = new ImageSubresourceRange(ImageAspectFlags.ImageAspectColorBit, 0, 1, 0, 1);
var imageCreateInfo = new ImageViewCreateInfo()
SType = StructureType.ImageViewCreateInfo,
Image = image,
ViewType = ImageViewType.ImageViewType2D,
Format = format,
Components = componentMapping,
SubresourceRange = subresourceRange
_gd.Api.CreateImageView(_device, imageCreateInfo, null, out var imageView).ThrowOnError();
return new Auto<DisposableImageView>(new DisposableImageView(_gd.Api, _device, imageView));
public override unsafe void Present(ITexture texture, ImageCrop crop, Action<object> swapBuffersCallback)
if (_recreateImages)
RecreateImages();
_recreateImages = false;
var image = _images[_nextImage];
_gd.FlushAllCommands();
image.GetUnsafe().Value,
AccessFlags.AccessTransferWriteBit,
ImageLayout.TransferSrcOptimal,
ImageLayout.General);
var view = (TextureView)texture;
int srcX0, srcX1, srcY0, srcY1;
float scale = view.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0)
srcX0 = 0;
srcX1 = (int)(view.Width / scale);
else
srcX0 = crop.Left;
srcX1 = crop.Right;
if (crop.Top == 0 && crop.Bottom == 0)
srcY0 = 0;
srcY1 = (int)(view.Height / scale);
srcY0 = crop.Top;
srcY1 = crop.Bottom;
if (scale != 1f)
srcX0 = (int)(srcX0 * scale);
srcY0 = (int)(srcY0 * scale);
srcX1 = (int)Math.Ceiling(srcX1 * scale);
srcY1 = (int)Math.Ceiling(srcY1 * scale);
if (ScreenCaptureRequested)
CaptureFrame(view, srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0, view.Info.Format.IsBgr(), crop.FlipX, crop.FlipY);
ScreenCaptureRequested = false;
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
int dstWidth = (int)(_width * ratioX);
int dstHeight = (int)(_height * ratioY);
int dstPaddingX = (_width - dstWidth) / 2;
int dstPaddingY = (_height - dstHeight) / 2;
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
_gd.HelperShader.Blit(
_gd,
cbs,
view,
_imageViews[_nextImage],
_width,
_height,
Format,
new Extents2D(srcX0, srcY0, srcX1, srcY1),
new Extents2D(dstX0, dstY1, dstX1, dstY0),
true,
true);
ImageLayout.General,
_gd.CommandBufferPool.Return(
null,
stackalloc[] { PipelineStageFlags.PipelineStageColorAttachmentOutputBit },
null);
_fences[_nextImage]?.Put();
_fences[_nextImage] = cbs.GetFence();
cbs.GetFence().Get();
PresentImageInfo info = _presentedImages[_nextImage];
if (info == null)
info = new PresentImageInfo(
_imageAllocationAuto[_nextImage],
_device,
_physicalDevice,
_imageSizes[_nextImage],
_imageOffsets[_nextImage],
new Extent2D((uint)_width, (uint)_height),
_states[_nextImage]);
_presentedImages[_nextImage] = info;
swapBuffersCallback(info);
_nextImage = (_nextImage + 1) % ImageCount;
private unsafe void Transition(
CommandBuffer commandBuffer,
Image image,
AccessFlags srcAccess,
AccessFlags dstAccess,
ImageLayout srcLayout,
ImageLayout dstLayout)
var barrier = new ImageMemoryBarrier()
SType = StructureType.ImageMemoryBarrier,
SrcAccessMask = srcAccess,
DstAccessMask = dstAccess,
OldLayout = srcLayout,
NewLayout = dstLayout,
SrcQueueFamilyIndex = Vk.QueueFamilyIgnored,
DstQueueFamilyIndex = Vk.QueueFamilyIgnored,
_gd.Api.CmdPipelineBarrier(
commandBuffer,
PipelineStageFlags.PipelineStageTopOfPipeBit,
PipelineStageFlags.PipelineStageAllCommandsBit,
1,
barrier);
private void CaptureFrame(TextureView texture, int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
byte[] bitmap = texture.GetData(x, y, width, height);
_gd.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
public override void SetSize(int width, int height)
if (_width != width || _height != height)
_recreateImages = true;
_width = width;
_height = height;
protected virtual void Dispose(bool disposing)
if (disposing)
unsafe
public override void Dispose()
Dispose(true);
public override void ChangeVSyncMode(bool vsyncEnabled) { }
public class ImageState
private bool _isValid = true;
public bool IsValid
get => _isValid;
internal set
_isValid = value;
StateChanged?.Invoke(this, _isValid);
public event EventHandler<bool> StateChanged;
public class PresentImageInfo
private readonly Auto<DisposableImage> _image;
private readonly Auto<MemoryAllocation> _memory;
public Image Image => _image.GetUnsafe().Value;
public DeviceMemory Memory => _memory.GetUnsafe().Memory;
public Device Device { get; }
public PhysicalDevice PhysicalDevice { get; }
public ulong MemorySize { get; }
public ulong MemoryOffset { get; }
public Extent2D Extent { get; }
public ImageState State { get; internal set; }
internal PresentImageInfo(
Auto<DisposableImage> image,
Auto<MemoryAllocation> memory,
Device device,
PhysicalDevice physicalDevice,
ulong memorySize,
ulong memoryOffset,
Extent2D extent2D,
ImageState state)
_image = image;
_memory = memory;
Device = device;
PhysicalDevice = physicalDevice;
MemorySize = memorySize;
MemoryOffset = memoryOffset;
Extent = extent2D;
State = state;
public void Get()
_memory.IncrementReferenceCount();
_image.IncrementReferenceCount();
public void Put()
_memory.DecrementReferenceCount();
_image.DecrementReferenceCount();