using Avalonia;
using Avalonia.OpenGL;
using Avalonia.Platform;
using Avalonia.Rendering.SceneGraph;
using Avalonia.Skia;
using Avalonia.Threading;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SkiaSharp;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.Ui.Controls
{
internal class OpenGLRendererControl : RendererControl
public int Major { get; }
public int Minor { get; }
public OpenGLContextBase GameContext { get; set; }
public static OpenGLContextBase PrimaryContext =>
AvaloniaLocator.Current.GetService<IPlatformOpenGlInterface>()
.PrimaryContext.AsOpenGLContextBase();
private SwappableNativeWindowBase _gameBackgroundWindow;
private IntPtr _fence;
public OpenGLRendererControl(int major, int minor, GraphicsDebugLevel graphicsDebugLevel) : base(graphicsDebugLevel)
Major = major;
Minor = minor;
}
public override void DestroyBackgroundContext()
Image = null;
if (_fence != IntPtr.Zero)
DrawOperation.Dispose();
GL.DeleteSync(_fence);
GlDrawOperation.DeleteFramebuffer();
GameContext?.Dispose();
_gameBackgroundWindow?.Dispose();
internal override void Present(object image)
Dispatcher.UIThread.InvokeAsync(() =>
Image = (int)image;
InvalidateVisual();
}).Wait();
_fence = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
_gameBackgroundWindow.SwapBuffers();
internal override void MakeCurrent()
GameContext.MakeCurrent(_gameBackgroundWindow);
internal override void MakeCurrent(SwappableNativeWindowBase window)
GameContext.MakeCurrent(window);
protected override void CreateWindow()
var flags = OpenGLContextFlags.Compat;
if (DebugLevel != GraphicsDebugLevel.None)
flags |= OpenGLContextFlags.Debug;
_gameBackgroundWindow = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100);
_gameBackgroundWindow.Hide();
GameContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, Major, Minor, flags, shareContext: PrimaryContext);
GameContext.Initialize(_gameBackgroundWindow);
protected override ICustomDrawOperation CreateDrawOperation()
return new GlDrawOperation(this);
private class GlDrawOperation : ICustomDrawOperation
private static int _framebuffer;
public Rect Bounds { get; }
private readonly OpenGLRendererControl _control;
public GlDrawOperation(OpenGLRendererControl control)
_control = control;
Bounds = _control.Bounds;
public void Dispose() { }
public static void DeleteFramebuffer()
if (_framebuffer == 0)
GL.DeleteFramebuffer(_framebuffer);
_framebuffer = 0;
public bool Equals(ICustomDrawOperation other)
return other is GlDrawOperation operation && Equals(this, operation) && operation.Bounds == Bounds;
public bool HitTest(Point p)
return Bounds.Contains(p);
private void CreateRenderTarget()
_framebuffer = GL.GenFramebuffer();
public void Render(IDrawingContextImpl context)
if (_control.Image == null)
return;
CreateRenderTarget();
int currentFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
var image = _control.Image;
var fence = _control._fence;
GL.BindFramebuffer(FramebufferTarget.Framebuffer, _framebuffer);
GL.FramebufferTexture2D(FramebufferTarget.Framebuffer, FramebufferAttachment.ColorAttachment0, TextureTarget.Texture2D, (int)image, 0);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, currentFramebuffer);
if (context is not ISkiaDrawingContextImpl skiaDrawingContextImpl)
var imageInfo = new SKImageInfo((int)_control.RenderSize.Width, (int)_control.RenderSize.Height, SKColorType.Rgba8888);
var glInfo = new GRGlFramebufferInfo((uint)_framebuffer, SKColorType.Rgba8888.ToGlSizedFormat());
GL.WaitSync(fence, WaitSyncFlags.None, ulong.MaxValue);
using var backendTexture = new GRBackendRenderTarget(imageInfo.Width, imageInfo.Height, 1, 0, glInfo);
using var surface = SKSurface.Create(skiaDrawingContextImpl.GrContext, backendTexture, GRSurfaceOrigin.BottomLeft, SKColorType.Rgba8888);
if (surface == null)
var rect = new Rect(new Point(), _control.RenderSize);
using var snapshot = surface.Snapshot();
skiaDrawingContextImpl.SkCanvas.DrawImage(snapshot, rect.ToSKRect(), _control.Bounds.ToSKRect(), new SKPaint());