using Gdk;
using Ryujinx.Common.Configuration;
using Ryujinx.Input.HLE;
using Ryujinx.Ui.Helper;
using SPB.Graphics.Vulkan;
using SPB.Platform.Metal;
using SPB.Platform.Win32;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Ui
{
public partial class VKRenderer : RendererWidgetBase
public NativeWindowBase NativeWindow { get; private set; }
private UpdateBoundsCallbackDelegate _updateBoundsCallback;
public VKRenderer(InputManager inputManager, GraphicsDebugLevel glLogLevel) : base(inputManager, glLogLevel) { }
private NativeWindowBase RetrieveNativeWindow()
if (OperatingSystem.IsWindows())
IntPtr windowHandle = gdk_win32_window_get_handle(Window.Handle);
return new SimpleWin32Window(new NativeHandle(windowHandle));
}
else if (OperatingSystem.IsLinux())
IntPtr displayHandle = gdk_x11_display_get_xdisplay(Display.Handle);
IntPtr windowHandle = gdk_x11_window_get_xid(Window.Handle);
return new SimpleX11Window(new NativeHandle(displayHandle), new NativeHandle(windowHandle));
else if (OperatingSystem.IsMacOS())
IntPtr metalLayer = MetalHelper.GetMetalLayer(Display, Window, out IntPtr nsView, out _updateBoundsCallback);
return new SimpleMetalWindow(new NativeHandle(nsView), new NativeHandle(metalLayer));
throw new NotImplementedException();
[LibraryImport("libgdk-3-0.dll")]
private static partial IntPtr gdk_win32_window_get_handle(IntPtr d);
[LibraryImport("libgdk-3.so.0")]
private static partial IntPtr gdk_x11_display_get_xdisplay(IntPtr gdkDisplay);
private static partial IntPtr gdk_x11_window_get_xid(IntPtr gdkWindow);
protected override bool OnConfigureEvent(EventConfigure evnt)
if (NativeWindow == null)
NativeWindow = RetrieveNativeWindow();
WaitEvent.Set();
bool result = base.OnConfigureEvent(evnt);
_updateBoundsCallback?.Invoke(Window);
return result;
public unsafe IntPtr CreateWindowSurface(IntPtr instance)
return VulkanHelper.CreateWindowSurface(instance, NativeWindow);
public override void InitializeRenderer() { }
public override void SwapBuffers() { }
protected override string GetGpuBackendName()
return "Vulkan";
protected override void Dispose(bool disposing)
Device?.DisposeGpu();
NpadManager.Dispose();