namespace Ryujinx.Graphics.Vulkan
{
readonly struct BitMap
public const int IntSize = 64;
private const int IntShift = 6;
private const int IntMask = IntSize - 1;
private readonly long[] _masks;
public BitMap(int count)
_masks = new long[(count + IntMask) / IntSize];
}
public bool AnySet()
for (int i = 0; i < _masks.Length; i++)
if (_masks[i] != 0)
return true;
return false;
public bool IsSet(int bit)
int wordIndex = bit >> IntShift;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
return (_masks[wordIndex] & wordMask) != 0;
public bool IsSet(int start, int end)
if (start == end)
return IsSet(start);
int startIndex = start >> IntShift;
int startBit = start & IntMask;
long startMask = -1L << startBit;
int endIndex = end >> IntShift;
int endBit = end & IntMask;
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
if (startIndex == endIndex)
return (_masks[startIndex] & startMask & endMask) != 0;
if ((_masks[startIndex] & startMask) != 0)
for (int i = startIndex + 1; i < endIndex; i++)
if ((_masks[endIndex] & endMask) != 0)
public bool Set(int bit)
if ((_masks[wordIndex] & wordMask) != 0)
_masks[wordIndex] |= wordMask;
public void SetRange(int start, int end)
Set(start);
return;
_masks[startIndex] |= startMask & endMask;
else
_masks[startIndex] |= startMask;
_masks[i] |= -1;
_masks[endIndex] |= endMask;
public void Clear(int bit)
_masks[wordIndex] &= ~wordMask;
public void Clear()
_masks[i] = 0;
public void ClearInt(int start, int end)
for (int i = start; i <= end; i++)