using JsonPrettyPrinterPlus;
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Utf8Json;
using Utf8Json.Resolvers;
using Ryujinx.Configuration.System;
using Ryujinx.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.UI.Input;
using Ryujinx.Configuration.Ui;
namespace Ryujinx.Configuration
{
public class ConfigurationFileFormat
public int Version { get; set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// Enables printing debug log messages
public bool LoggingEnableDebug { get; set; }
/// Enables printing stub log messages
public bool LoggingEnableStub { get; set; }
/// Enables printing info log messages
public bool LoggingEnableInfo { get; set; }
/// Enables printing warning log messages
public bool LoggingEnableWarn { get; set; }
/// Enables printing error log messages
public bool LoggingEnableError { get; set; }
/// Enables printing guest log messages
public bool LoggingEnableGuest { get; set; }
/// Enables printing FS access log messages
public bool LoggingEnableFsAccessLog { get; set; }
/// Controls which log messages are written to the log targets
public LogClass[] LoggingFilteredClasses { get; set; }
/// Enables or disables logging to a file on disk
public bool EnableFileLog { get; set; }
/// Change System Language
public Language SystemLanguage { get; set; }
/// Enables or disables Docked Mode
public bool DockedMode { get; set; }
/// Enables or disables Discord Rich Presence
public bool EnableDiscordIntegration { get; set; }
/// Enables or disables Vertical Sync
public bool EnableVsync { get; set; }
/// Enables or disables multi-core scheduling of threads
public bool EnableMulticoreScheduling { get; set; }
/// Enables integrity checks on Game content files
public bool EnableFsIntegrityChecks { get; set; }
/// Enables FS access log output to the console. Possible modes are 0-3
public int FsGlobalAccessLogMode { get; set; }
/// Enable or disable ignoring missing services
public bool IgnoreMissingServices { get; set; }
/// The primary controller's type
public ControllerType ControllerType { get; set; }
/// Used to toggle columns in the GUI
public GuiColumns GuiColumns { get; set; }
/// A list of directories containing games to be used to load games into the games list
public List<string> GameDirs { get; set; }
/// Enable or disable custom themes in the GUI
public bool EnableCustomTheme { get; set; }
/// Path to custom GUI theme
public string CustomThemePath { get; set; }
/// Enable or disable keyboard support (Independent from controllers binding)
public bool EnableKeyboard { get; set; }
/// Keyboard control bindings
public NpadKeyboard KeyboardControls { get; set; }
/// Controller control bindings
public NpadController JoystickControls { get; set; }
/// Loads a configuration file from disk
/// <param name="path">The path to the JSON configuration file</param>
public static ConfigurationFileFormat Load(string path)
var resolver = CompositeResolver.Create(
new[] { new ConfigurationEnumFormatter<Key>() },
new[] { StandardResolver.AllowPrivateSnakeCase }
);
using (Stream stream = File.OpenRead(path))
return JsonSerializer.Deserialize<ConfigurationFileFormat>(stream, resolver);
}
/// Save a configuration file to disk
public void SaveConfig(string path)
IJsonFormatterResolver resolver = CompositeResolver.Create(
byte[] data = JsonSerializer.Serialize(this, resolver);
File.WriteAllText(path, Encoding.UTF8.GetString(data, 0, data.Length).PrettyPrintJson());
private class ConfigurationEnumFormatter<T> : IJsonFormatter<T>
where T : struct
public void Serialize(ref JsonWriter writer, T value, IJsonFormatterResolver formatterResolver)
formatterResolver.GetFormatterWithVerify<string>()
.Serialize(ref writer, value.ToString(), formatterResolver);
public T Deserialize(ref JsonReader reader, IJsonFormatterResolver formatterResolver)
if (reader.ReadIsNull())
return default(T);
string enumName = formatterResolver.GetFormatterWithVerify<string>()
.Deserialize(ref reader, formatterResolver);
if (Enum.TryParse<T>(enumName, out T result))
return result;