//
// Copyright (c) 2019-2021 Ryujinx
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.BufferMix"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BufferMixParameter
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
public Array24<byte> Input;
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
public Array24<byte> Output;
/// The output volumes of the mixes.
public Array24<float> Volumes;
/// The total count of mixes used.
public uint MixesCount;
}