using Ryujinx.Graphics.Gpu.State;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
private void UniformBufferUpdate(int argument)
var uniformBuffer = _context.State.Get<UniformBufferState>(MethodOffset.UniformBufferState);
_context.MemoryAccessor.Write(uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset, argument);
_context.State.SetUniformBufferOffset(uniformBuffer.Offset + 4);
_context.AdvanceSequence();
}