using System;
namespace Ryujinx.Memory
{
public sealed class WritableRegion : IDisposable
private readonly IWritableBlock _block;
private readonly ulong _va;
private readonly bool _tracked;
private bool NeedsWriteback => _block != null;
public Memory<byte> Memory { get; }
public WritableRegion(IWritableBlock block, ulong va, Memory<byte> memory, bool tracked = false)
_block = block;
_va = va;
_tracked = tracked;
Memory = memory;
}
public void Dispose()
if (NeedsWriteback)
if (_tracked)
_block.Write(_va, Memory.Span);
else
_block.WriteUntracked(_va, Memory.Span);